Move Me Touch Me 2008
Project description
Exploring the relationship between technology and physicality Move me Touch me is an effort to understand the consequences of the seemingly inevitable disembodiment of experience caused by technological development.
The work explores the non-space within which our online techno 'experience' manifests. This is a space in which bodies are evacuated, disembodied without a solid form to inhabit.
Move me Touch me exposes the mimesis of sensory sensations employed by technology, which lull us into a familiar way of operating within a very different existence.
Utilising human interaction in the form of live performance, audience participation, live-feed action, software patches and still photography, this work reminds the viewer how crucial physicality, spontaneity and 'real' touch is. It poses the question as to whether virtual reality can live on after the catastrophe of the real world and if we can continue to exist as human beings within a disembodied existence.
Move me Touch me is an 'interactive' experience. It highlights the important distinction between 'reactivity' - machine to human, and 'interactivity' - a level of exchange attainable only through human to human interaction. Technology is 'reactive' not 'interactive'. Computers and software have a set number of responses to any set number of actions. There is no sense of unpredictability or spontaneity - which is the primary difference between human and machine life.




























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